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1. Announcement:Dev Blog: Diary of a Level Designer - in Announcement and Events [original thread]
SponkSponkSponk wrote: CCP LogicLoop wrote: Wait... I'm human? Well when was I gonna be told this? Yeesh. CCP LogicLoop "More Human Than Human" Yeah I am the jigsaw man.
- by CCP LogicLoop - at 2013.11.08 00:49:00
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2. Announcement:Dev Blog: Diary of a Level Designer - in Announcement and Events [original thread]
Reav Hannari wrote: The Caldari Production outpost is looking great. What's the status on the Minmatar Cargo Hub? Is it still scheduled for a later release or will we get it at the same time? The environment artists on Team Knee 101 are just...
- by CCP LogicLoop - at 2013.11.08 00:24:00
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3. Announcement:Dev blog: No Fighting in the Lab Room: New Outpost Coming in Uprising 1.4 - in Announcement and Events [original thread]
itsmellslikefish wrote: Team knee 101 haha, does this have anything to do with arrows, I wonder. Yes. We started as two teams. Team Arrow to the Knee and Team 101. We were merged into one team a few months ago and became Team Knee 101. ...
- by CCP LogicLoop - at 2013.09.02 00:17:00
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4. Announcement:Dev Blog: Uprising 1.4 and Beyond - in Announcement and Events [original thread]
Beren Hurin wrote: CCP Praetorian wrote: It's been a while since we've released brand new levels into the game. We are adding a brand new Research Facility Surface Infrastructure (comprised of one large outpost, 2 medium components and 4 sma...
- by CCP LogicLoop - at 2013.08.23 00:03:00
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5. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
steadyhand amarr wrote: Logic loop becoming favourite dev. Any hints on when amarr style building will come in? No exact knowledge on a date. Though we are doing the move to start building the other races for sockets.
- by CCP LogicLoop - at 2013.06.05 01:29:00
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6. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Liner ReXiandra wrote: CCP LogicLoop wrote: Terry Webber wrote: Weapons Lab?! Will we be able to actually try out weapons there? In this case no. I mean you can run around and try out your fitted weapons haha. This was to answer though...
- by CCP LogicLoop - at 2013.06.04 01:49:00
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7. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortr...
- by CCP LogicLoop - at 2013.06.04 01:48:00
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8. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Protected Void wrote: Very interesting to get a glimpse of the level/map creation process :-) I have to say, though, that I think your maps department should really put all their effort into cleaning up your current maps before creating any ne...
- by CCP LogicLoop - at 2013.06.04 01:47:00
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9. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square buil...
- by CCP LogicLoop - at 2013.05.31 06:20:00
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10. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Terry Webber wrote: Weapons Lab?! Will we be able to actually try out weapons there? In this case no. I mean you can run around and try out your fitted weapons haha. This was to answer though that we do have some idea of what these buildings...
- by CCP LogicLoop - at 2013.05.31 03:50:00
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11. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Aeon Amadi wrote: Looks like a very interesting map, ripe for abuse for rooftop TAC-users/Snipers. Beyond that, I honestly would love to see more 'fortress' style sockets like the large square building that was recently implemented (one with ...
- by CCP LogicLoop - at 2013.05.31 03:06:00
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